Files
zyrarbot/bot.py
T

399 lines
15 KiB
Python

import discord
from discord import app_commands
from discord.ext import commands
import asyncio
import os
from dotenv import load_dotenv
from ytdl import YTDLSource
# Load environment variables
load_dotenv()
TOKEN = os.getenv('DISCORD_TOKEN')
GUILD_ID = os.getenv('GUILD_ID')
class MusicBot(commands.Cog):
def __init__(self, bot):
self.bot = bot
self.queues = {} # guild_id -> list
self.currents = {} # guild_id -> player
self.volumes = {} # guild_id -> volume float
self.loop_currents = {} # guild_id -> bool
self.last_channels = {} # guild_id -> text channel
self.on_state_change_callback = None
def get_queue(self, guild_id: int):
if guild_id not in self.queues:
self.queues[guild_id] = []
return self.queues[guild_id]
def get_current(self, guild_id: int):
return self.currents.get(guild_id)
def set_current(self, guild_id: int, player):
self.currents[guild_id] = player
def get_volume(self, guild_id: int):
return self.volumes.get(guild_id, 1.0)
def set_volume(self, guild_id: int, volume: float):
self.volumes[guild_id] = volume
def get_loop_current(self, guild_id: int):
return self.loop_currents.get(guild_id, False)
def set_loop_current(self, guild_id: int, loop: bool):
self.loop_currents[guild_id] = loop
async def trigger_state_change(self):
if self.on_state_change_callback:
try:
if asyncio.iscoroutinefunction(self.on_state_change_callback):
await self.on_state_change_callback()
else:
self.on_state_change_callback()
except Exception as e:
print(f"Error executing on_state_change_callback: {e}")
def load_saved_channel_id(self, guild_id: int):
config_path = "config/config.json"
if os.path.exists(config_path):
try:
import json
with open(config_path, "r") as f:
data = json.load(f)
val = data.get(str(guild_id))
return int(val) if val is not None else None
except Exception as e:
print(f"Error loading config: {e}")
return None
def save_channel_id(self, guild_id: int, channel_id: int):
config_path = "config/config.json"
try:
import json
os.makedirs(os.path.dirname(config_path), exist_ok=True)
data = {}
if os.path.exists(config_path):
with open(config_path, "r") as f:
data = json.load(f)
data[str(guild_id)] = channel_id
with open(config_path, "w") as f:
json.dump(data, f, indent=4)
except Exception as e:
print(f"Error saving config: {e}")
def get_notification_channel(self, guild_id: int):
if self.last_channels.get(guild_id):
return self.last_channels[guild_id]
saved_id = self.load_saved_channel_id(guild_id)
if saved_id:
channel = self.bot.get_channel(int(saved_id))
if channel:
self.last_channels[guild_id] = channel
return channel
# Fallback to the first accessible channel in the guild
guild = self.bot.get_guild(guild_id)
if guild:
for tc in guild.text_channels:
if tc.permissions_for(guild.me).send_messages:
self.last_channels[guild_id] = tc
return tc
return None
async def ensure_voice(self, interaction):
if not interaction.user.voice:
await interaction.response.send_message(
"Nie jesteś połączony z kanałem głosowym.",
ephemeral=True
)
return False
if interaction.guild.voice_client is None:
await interaction.user.voice.channel.connect()
elif interaction.guild.voice_client.channel != interaction.user.voice.channel:
await interaction.response.send_message(
"Jestem już połączony z innym kanałem głosowym.",
ephemeral=True
)
return False
return True
@app_commands.command(name="play", description="Odtwórz utwór z YouTube")
@app_commands.describe(query="Link YouTube lub zapytanie wyszukiwania")
async def play(self, interaction: discord.Interaction, query: str):
"""Odtwórz utwór z YouTube"""
if not await self.ensure_voice(interaction):
return
await interaction.response.defer()
guild_id = interaction.guild.id
self.last_channels[guild_id] = interaction.channel
try:
player = await YTDLSource.from_url(query, loop=self.bot.loop, stream=True)
if interaction.guild.voice_client.is_playing():
self.get_queue(guild_id).append(player)
await self.trigger_state_change()
await interaction.followup.send(
f"Dodano do kolejki: {player.title}",
ephemeral=False
)
else:
self.set_current(guild_id, player)
await self.trigger_state_change()
interaction.guild.voice_client.play(
player,
after=lambda e: asyncio.run_coroutine_threadsafe(
self.play_next(guild_id),
self.bot.loop
)
)
await interaction.followup.send(
f"Teraz odtwarzane: {player.title}",
ephemeral=False
)
except Exception as e:
await interaction.followup.send(
f"Wystąpił błąd: {e}",
ephemeral=True
)
async def play_next(self, guild_id: int):
voice_client = discord.utils.get(self.bot.voice_clients, guild__id=guild_id)
if not voice_client:
self.set_current(guild_id, None)
return
loop_current = self.get_loop_current(guild_id)
current = self.get_current(guild_id)
if loop_current and current:
try:
url = current.data.get('webpage_url') or current.url
player = await YTDLSource.from_url(url, loop=self.bot.loop, stream=True)
self.set_current(guild_id, player)
await self.trigger_state_change()
voice_client.play(
player,
after=lambda e: asyncio.run_coroutine_threadsafe(
self.play_next(guild_id),
self.bot.loop
)
)
await self.send_to_last_channel(guild_id, f"Teraz odtwarzane (zapętlone): {player.title}")
return
except Exception as e:
print(f"Error repeating song: {e}")
queue = self.get_queue(guild_id)
if len(queue) > 0:
next_player = queue.pop(0)
self.set_current(guild_id, next_player)
await self.trigger_state_change()
voice_client.play(
next_player,
after=lambda e: asyncio.run_coroutine_threadsafe(
self.play_next(guild_id),
self.bot.loop
)
)
await self.send_to_last_channel(guild_id, f"Teraz odtwarzane: {next_player.title}")
else:
self.set_current(guild_id, None)
await self.trigger_state_change()
await self.send_to_last_channel(guild_id, "Kolejka jest pusta.")
async def send_to_last_channel(self, guild_id: int, text: str):
channel = self.get_notification_channel(guild_id)
if channel:
try:
await channel.send(text)
except Exception as e:
print(f"Failed to send message: {e}")
@app_commands.command(name="queue", description="Pokaż aktualną kolejkę")
async def show_queue(self, interaction: discord.Interaction):
"""Pokaż aktualną kolejkę"""
guild_id = interaction.guild.id
queue = self.get_queue(guild_id)
if not queue:
await interaction.response.send_message(
"Kolejka jest pusta.",
ephemeral=True
)
return
queue_list = "\n".join([f"{i + 1}. {item.title}" for i, item in enumerate(queue)])
await interaction.response.send_message(
f"Aktualna kolejka:\n{queue_list}",
ephemeral=False
)
@app_commands.command(name="skip", description="Pomiń aktualny utwór")
async def skip(self, interaction: discord.Interaction):
"""Pomiń aktualny utwór"""
if interaction.guild.voice_client.is_playing():
interaction.guild.voice_client.stop()
await self.trigger_state_change()
await interaction.response.send_message(
"Pominięto aktualny utwór.",
ephemeral=False
)
else:
await interaction.response.send_message(
"Nic nie jest odtwarzane.",
ephemeral=True
)
@app_commands.command(name="pause", description="Wstrzymaj odtwarzanie")
async def pause(self, interaction: discord.Interaction):
"""Wstrzymaj odtwarzanie"""
if interaction.guild.voice_client.is_playing():
interaction.guild.voice_client.pause()
await self.trigger_state_change()
await interaction.response.send_message(
"Odtwarzanie wstrzymane.",
ephemeral=False
)
else:
await interaction.response.send_message(
"Nic nie jest odtwarzane.",
ephemeral=True
)
@app_commands.command(name="resume", description="Wznów odtwarzanie")
async def resume(self, interaction: discord.Interaction):
"""Wznów odtwarzanie"""
if interaction.guild.voice_client.is_paused():
interaction.guild.voice_client.resume()
await self.trigger_state_change()
await interaction.response.send_message(
"Odtwarzanie wznowione.",
ephemeral=False
)
else:
await interaction.response.send_message(
"Odtwarzanie nie jest wstrzymane.",
ephemeral=True
)
@app_commands.command(name="stop", description="Zatrzymaj odtwarzanie i wyczyść kolejkę")
async def stop(self, interaction: discord.Interaction):
"""Zatrzymaj odtwarzanie i wyczyść kolejkę"""
guild_id = interaction.guild.id
if interaction.guild.voice_client.is_playing():
interaction.guild.voice_client.stop()
self.get_queue(guild_id).clear()
self.set_current(guild_id, None)
await self.trigger_state_change()
await interaction.response.send_message(
"Zatrzymano odtwarzanie i wyczyszczono kolejkę.",
ephemeral=False
)
@app_commands.command(name="volume", description="Zmień głośność odtwarzacza")
@app_commands.describe(volume="Poziom głośności (1-100)")
async def volume(self, interaction: discord.Interaction, volume: int):
"""Zmień głośność odtwarzacza"""
guild_id = interaction.guild.id
if interaction.guild.voice_client is None:
return await interaction.response.send_message(
"Nie połączono z kanałem głosowym.",
ephemeral=True
)
if 0 < volume <= 100:
self.set_volume(guild_id, volume / 100)
interaction.guild.voice_client.source.volume = self.get_volume(guild_id)
await self.trigger_state_change()
await interaction.response.send_message(
f"Zmieniono głośność na {volume}%",
ephemeral=False
)
return None
else:
await interaction.response.send_message(
"Wprowadź wartość z przedziału od 1 do 100.",
ephemeral=True
)
return None
@app_commands.command(name="nowplaying", description="Pokaż aktualnie odtwarzany utwór")
async def now_playing(self, interaction: discord.Interaction):
"""Pokaż aktualnie odtwarzany utwór"""
guild_id = interaction.guild.id
current = self.get_current(guild_id)
if current:
await interaction.response.send_message(
f"Teraz odtwarzane: {current.title}",
ephemeral=False
)
else:
await interaction.response.send_message(
"Nic nie jest obecnie odtwarzane.",
ephemeral=True
)
@app_commands.command(name="leave", description="Odłącz bota od kanału głosowego")
async def leave(self, interaction: discord.Interaction):
"""Odłącz bota od kanału głosowego"""
guild_id = interaction.guild.id
if interaction.guild.voice_client is not None:
await interaction.guild.voice_client.disconnect()
self.get_queue(guild_id).clear()
self.set_current(guild_id, None)
await interaction.response.send_message(
"Rozłączono z kanału głosowego.",
ephemeral=False
)
else:
await interaction.response.send_message(
"Nie jestem na kanale głosowym.",
ephemeral=True
)
@app_commands.command(name="loop", description="Włącz/wyłącz zapętlanie aktualnego utworu")
async def loop_command(self, interaction: discord.Interaction):
"""Włącz/wyłącz zapętlanie aktualnego utworu"""
guild_id = interaction.guild.id
loop_current = not self.get_loop_current(guild_id)
self.set_loop_current(guild_id, loop_current)
state = "włączone" if loop_current else "wyłączone"
await interaction.response.send_message(
f"Zapętlanie aktualnego utworu zostało {state}.",
ephemeral=False
)
class MyBot(commands.Bot):
def __init__(self):
intents = discord.Intents.default()
intents.message_content = True
intents.voice_states = True
super().__init__(command_prefix="!", intents=intents)
async def setup_hook(self):
await self.add_cog(MusicBot(self))
if GUILD_ID:
guild = discord.Object(id=int(GUILD_ID))
self.tree.copy_global_to(guild=guild)
await self.tree.sync(guild=guild)
print(f"Synced commands to guild {GUILD_ID}")
else:
await self.tree.sync()
print("Synced commands globally")
async def on_ready(self):
print(f'Logged in as {self.user.name} ({self.user.id})')
print('------')
bot = MyBot()