399 lines
15 KiB
Python
399 lines
15 KiB
Python
import discord
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from discord import app_commands
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from discord.ext import commands
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import asyncio
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import os
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from dotenv import load_dotenv
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from ytdl import YTDLSource
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# Load environment variables
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load_dotenv()
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TOKEN = os.getenv('DISCORD_TOKEN')
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GUILD_ID = os.getenv('GUILD_ID')
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class MusicBot(commands.Cog):
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def __init__(self, bot):
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self.bot = bot
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self.queues = {} # guild_id -> list
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self.currents = {} # guild_id -> player
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self.volumes = {} # guild_id -> volume float
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self.loop_currents = {} # guild_id -> bool
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self.last_channels = {} # guild_id -> text channel
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self.on_state_change_callback = None
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def get_queue(self, guild_id: int):
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if guild_id not in self.queues:
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self.queues[guild_id] = []
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return self.queues[guild_id]
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def get_current(self, guild_id: int):
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return self.currents.get(guild_id)
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def set_current(self, guild_id: int, player):
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self.currents[guild_id] = player
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def get_volume(self, guild_id: int):
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return self.volumes.get(guild_id, 1.0)
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def set_volume(self, guild_id: int, volume: float):
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self.volumes[guild_id] = volume
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def get_loop_current(self, guild_id: int):
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return self.loop_currents.get(guild_id, False)
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def set_loop_current(self, guild_id: int, loop: bool):
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self.loop_currents[guild_id] = loop
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async def trigger_state_change(self):
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if self.on_state_change_callback:
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try:
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if asyncio.iscoroutinefunction(self.on_state_change_callback):
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await self.on_state_change_callback()
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else:
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self.on_state_change_callback()
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except Exception as e:
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print(f"Error executing on_state_change_callback: {e}")
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def load_saved_channel_id(self, guild_id: int):
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config_path = "config/config.json"
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if os.path.exists(config_path):
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try:
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import json
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with open(config_path, "r") as f:
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data = json.load(f)
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val = data.get(str(guild_id))
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return int(val) if val is not None else None
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except Exception as e:
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print(f"Error loading config: {e}")
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return None
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def save_channel_id(self, guild_id: int, channel_id: int):
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config_path = "config/config.json"
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try:
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import json
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os.makedirs(os.path.dirname(config_path), exist_ok=True)
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data = {}
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if os.path.exists(config_path):
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with open(config_path, "r") as f:
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data = json.load(f)
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data[str(guild_id)] = channel_id
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with open(config_path, "w") as f:
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json.dump(data, f, indent=4)
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except Exception as e:
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print(f"Error saving config: {e}")
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def get_notification_channel(self, guild_id: int):
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if self.last_channels.get(guild_id):
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return self.last_channels[guild_id]
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saved_id = self.load_saved_channel_id(guild_id)
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if saved_id:
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channel = self.bot.get_channel(int(saved_id))
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if channel:
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self.last_channels[guild_id] = channel
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return channel
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# Fallback to the first accessible channel in the guild
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guild = self.bot.get_guild(guild_id)
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if guild:
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for tc in guild.text_channels:
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if tc.permissions_for(guild.me).send_messages:
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self.last_channels[guild_id] = tc
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return tc
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return None
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async def ensure_voice(self, interaction):
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if not interaction.user.voice:
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await interaction.response.send_message(
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"Nie jesteś połączony z kanałem głosowym.",
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ephemeral=True
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)
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return False
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if interaction.guild.voice_client is None:
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await interaction.user.voice.channel.connect()
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elif interaction.guild.voice_client.channel != interaction.user.voice.channel:
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await interaction.response.send_message(
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"Jestem już połączony z innym kanałem głosowym.",
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ephemeral=True
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)
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return False
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return True
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@app_commands.command(name="play", description="Odtwórz utwór z YouTube")
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@app_commands.describe(query="Link YouTube lub zapytanie wyszukiwania")
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async def play(self, interaction: discord.Interaction, query: str):
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"""Odtwórz utwór z YouTube"""
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if not await self.ensure_voice(interaction):
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return
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await interaction.response.defer()
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guild_id = interaction.guild.id
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self.last_channels[guild_id] = interaction.channel
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try:
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player = await YTDLSource.from_url(query, loop=self.bot.loop, stream=True)
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if interaction.guild.voice_client.is_playing():
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self.get_queue(guild_id).append(player)
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await self.trigger_state_change()
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await interaction.followup.send(
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f"Dodano do kolejki: {discord.utils.escape_markdown(player.title)}",
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ephemeral=False
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)
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else:
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self.set_current(guild_id, player)
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await self.trigger_state_change()
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interaction.guild.voice_client.play(
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player,
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after=lambda e: asyncio.run_coroutine_threadsafe(
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self.play_next(guild_id),
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self.bot.loop
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)
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)
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await interaction.followup.send(
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f"Teraz odtwarzane: {discord.utils.escape_markdown(player.title)}",
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ephemeral=False
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)
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except Exception as e:
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await interaction.followup.send(
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f"Wystąpił błąd: {e}",
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ephemeral=True
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)
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async def play_next(self, guild_id: int):
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voice_client = discord.utils.get(self.bot.voice_clients, guild__id=guild_id)
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if not voice_client:
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self.set_current(guild_id, None)
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return
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loop_current = self.get_loop_current(guild_id)
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current = self.get_current(guild_id)
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if loop_current and current:
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try:
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url = current.data.get('webpage_url') or current.url
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player = await YTDLSource.from_url(url, loop=self.bot.loop, stream=True)
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self.set_current(guild_id, player)
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await self.trigger_state_change()
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voice_client.play(
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player,
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after=lambda e: asyncio.run_coroutine_threadsafe(
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self.play_next(guild_id),
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self.bot.loop
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)
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)
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await self.send_to_last_channel(guild_id, f"Teraz odtwarzane (zapętlone): {discord.utils.escape_markdown(player.title)}")
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return
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except Exception as e:
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print(f"Error repeating song: {e}")
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queue = self.get_queue(guild_id)
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if len(queue) > 0:
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next_player = queue.pop(0)
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self.set_current(guild_id, next_player)
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await self.trigger_state_change()
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voice_client.play(
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next_player,
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after=lambda e: asyncio.run_coroutine_threadsafe(
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self.play_next(guild_id),
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self.bot.loop
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)
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)
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await self.send_to_last_channel(guild_id, f"Teraz odtwarzane: {discord.utils.escape_markdown(next_player.title)}")
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else:
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self.set_current(guild_id, None)
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await self.trigger_state_change()
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await self.send_to_last_channel(guild_id, "Kolejka jest pusta.")
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async def send_to_last_channel(self, guild_id: int, text: str = None, embed: discord.Embed = None):
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channel = self.get_notification_channel(guild_id)
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if channel:
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try:
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await channel.send(content=text if text else None, embed=embed)
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except Exception as e:
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print(f"Failed to send message: {e}")
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@app_commands.command(name="queue", description="Pokaż aktualną kolejkę")
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async def show_queue(self, interaction: discord.Interaction):
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"""Pokaż aktualną kolejkę"""
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guild_id = interaction.guild.id
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queue = self.get_queue(guild_id)
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if not queue:
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await interaction.response.send_message(
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"Kolejka jest pusta.",
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ephemeral=True
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)
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return
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queue_list = "\n".join([f"{i + 1}. {discord.utils.escape_markdown(item.title)}" for i, item in enumerate(queue)])
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await interaction.response.send_message(
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f"Aktualna kolejka:\n{queue_list}",
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ephemeral=False
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)
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@app_commands.command(name="skip", description="Pomiń aktualny utwór")
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async def skip(self, interaction: discord.Interaction):
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"""Pomiń aktualny utwór"""
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if interaction.guild.voice_client.is_playing():
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interaction.guild.voice_client.stop()
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await self.trigger_state_change()
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await interaction.response.send_message(
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"Pominięto aktualny utwór.",
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ephemeral=False
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)
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else:
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await interaction.response.send_message(
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"Nic nie jest odtwarzane.",
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ephemeral=True
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)
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@app_commands.command(name="pause", description="Wstrzymaj odtwarzanie")
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async def pause(self, interaction: discord.Interaction):
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"""Wstrzymaj odtwarzanie"""
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if interaction.guild.voice_client.is_playing():
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interaction.guild.voice_client.pause()
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await self.trigger_state_change()
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await interaction.response.send_message(
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"Odtwarzanie wstrzymane.",
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ephemeral=False
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)
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else:
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await interaction.response.send_message(
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"Nic nie jest odtwarzane.",
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ephemeral=True
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)
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@app_commands.command(name="resume", description="Wznów odtwarzanie")
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async def resume(self, interaction: discord.Interaction):
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"""Wznów odtwarzanie"""
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if interaction.guild.voice_client.is_paused():
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interaction.guild.voice_client.resume()
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await self.trigger_state_change()
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await interaction.response.send_message(
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"Odtwarzanie wznowione.",
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ephemeral=False
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)
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else:
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await interaction.response.send_message(
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"Odtwarzanie nie jest wstrzymane.",
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ephemeral=True
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)
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@app_commands.command(name="stop", description="Zatrzymaj odtwarzanie i wyczyść kolejkę")
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async def stop(self, interaction: discord.Interaction):
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"""Zatrzymaj odtwarzanie i wyczyść kolejkę"""
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guild_id = interaction.guild.id
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if interaction.guild.voice_client.is_playing():
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interaction.guild.voice_client.stop()
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self.get_queue(guild_id).clear()
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self.set_current(guild_id, None)
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await self.trigger_state_change()
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await interaction.response.send_message(
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"Zatrzymano odtwarzanie i wyczyszczono kolejkę.",
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ephemeral=False
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)
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@app_commands.command(name="volume", description="Zmień głośność odtwarzacza")
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@app_commands.describe(volume="Poziom głośności (1-100)")
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async def volume(self, interaction: discord.Interaction, volume: int):
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"""Zmień głośność odtwarzacza"""
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guild_id = interaction.guild.id
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if interaction.guild.voice_client is None:
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return await interaction.response.send_message(
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"Nie połączono z kanałem głosowym.",
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ephemeral=True
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)
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if 0 < volume <= 100:
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self.set_volume(guild_id, volume / 100)
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interaction.guild.voice_client.source.volume = self.get_volume(guild_id)
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await self.trigger_state_change()
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await interaction.response.send_message(
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f"Zmieniono głośność na {volume}%",
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ephemeral=False
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)
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return None
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else:
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await interaction.response.send_message(
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"Wprowadź wartość z przedziału od 1 do 100.",
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ephemeral=True
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)
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return None
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@app_commands.command(name="nowplaying", description="Pokaż aktualnie odtwarzany utwór")
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async def now_playing(self, interaction: discord.Interaction):
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"""Pokaż aktualnie odtwarzany utwór"""
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guild_id = interaction.guild.id
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current = self.get_current(guild_id)
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if current:
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await interaction.response.send_message(
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f"Teraz odtwarzane: {discord.utils.escape_markdown(current.title)}",
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ephemeral=False
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)
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else:
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await interaction.response.send_message(
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"Nic nie jest obecnie odtwarzane.",
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ephemeral=True
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)
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@app_commands.command(name="leave", description="Odłącz bota od kanału głosowego")
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async def leave(self, interaction: discord.Interaction):
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"""Odłącz bota od kanału głosowego"""
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guild_id = interaction.guild.id
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if interaction.guild.voice_client is not None:
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await interaction.guild.voice_client.disconnect()
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self.get_queue(guild_id).clear()
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self.set_current(guild_id, None)
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await interaction.response.send_message(
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"Rozłączono z kanału głosowego.",
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ephemeral=False
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)
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else:
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await interaction.response.send_message(
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"Nie jestem na kanale głosowym.",
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ephemeral=True
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)
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@app_commands.command(name="loop", description="Włącz/wyłącz zapętlanie aktualnego utworu")
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async def loop_command(self, interaction: discord.Interaction):
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"""Włącz/wyłącz zapętlanie aktualnego utworu"""
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guild_id = interaction.guild.id
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loop_current = not self.get_loop_current(guild_id)
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self.set_loop_current(guild_id, loop_current)
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state = "włączone" if loop_current else "wyłączone"
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await interaction.response.send_message(
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f"Zapętlanie aktualnego utworu zostało {state}.",
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ephemeral=False
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)
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class MyBot(commands.Bot):
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def __init__(self):
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intents = discord.Intents.default()
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intents.message_content = True
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intents.voice_states = True
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super().__init__(command_prefix="!", intents=intents)
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async def setup_hook(self):
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await self.add_cog(MusicBot(self))
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if GUILD_ID:
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guild = discord.Object(id=int(GUILD_ID))
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self.tree.copy_global_to(guild=guild)
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await self.tree.sync(guild=guild)
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print(f"Synced commands to guild {GUILD_ID}")
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else:
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await self.tree.sync()
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print("Synced commands globally")
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async def on_ready(self):
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print(f'Logged in as {self.user.name} ({self.user.id})')
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print('------')
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bot = MyBot()
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