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# CommandBot
A Discord.js based framework that makes creating Discord bots easy and fast.
# Table of contents
- [Instalation](#installation)
- [System requirements](#system-requirements)
- [Creating a project](#creating-a-project)
- [Registering Discord app](#registering-discord-app)
- [Creating application](#creating-application)
- [Commands](#commands)
- [Creating and registering a command](#creating-and-registering-a-command)
- [Parameters](#parameters)
- [Types](#types)
- [Defining](#defining)
- [Reading input value](#reading-input-value)
# Installation
## System requirements
- _Node.js_ 16.6.0 or newer
- _npm_ or _yarn_ package manager
## Creating a project
### Registering Discord app
1. Visit [Discord Developer Portal](https://discord.com/developers/) and create an app
2. Navigate to the _Bot_ section and register a bot
3. Navigate to _OAuth 2_ section, select _bot_ and _application.commands_ scopes and check bot permissions
4. Copy the link and add your bot to the servers
### Creating application
1. Create empty directory
2. Run `npm init -y` or `yarn init -y`
3. Add the CommandBot package
```javascript
// npm
npm install commandbot@latest
// yarn
yarn add commandbot@latest
```
4. Create _index.js_ file
5. Import the CommandBot package
```javascript
// CommonJS
const { Bot, Command } = require("commandbot");
// ES Modules (to use ESM add "type": "module" to your package.json file)
import { Bot, Command } from "commandbot";
```
6. Initialize the bot instance
```javascript
const bot = new Bot({
name: "YOUR_BOT_NAME",
prefix: "BOT_PREFIX",
parameterSeparator: ",",
clientOptions: {
intents: [..."DISCORD_API_INTENTS"],
},
token: "DISCORD_BOT_TOKEN",
applicationId: "APPLICATION_ID",
});
```
Properties (\* - required):
- **name\*** - _string_ - bot name
- **prefix** - _string_ - bot prefix to use with text commands (if undefined, only slash commands will be available)
- **parameterSeparator** - _string_ - used to separate parameters from messages (default: ',')
- **clientOptions** - _[ClientOptions](https://discord.js.org/#/docs/main/stable/typedef/ClientOptions)_ - Discord.js client options
- **token\*** - _string_ - Discord bot token
- **applicationId\*** - _string_ - Discord application ID
7. Create and add commands to the _Bot_ instance (see [Commands](#commands))
8. Start your bot
```javascript
bot.start(
port, // If passed, the application will create a HTTP server
true // If true or undefined, the app will register all slash commands in the Discord API
);
```
# Commands
## Creating and registering a command
To create a command, initialize a _Command_ object
Example:
```javascript
const cmdGreet = new Command({
name: "greet",
parameters: [
{
name: "name",
description: "Name that will be greeted",
optional: true,
type: "string",
},
],
aliases: ["hello"],
description: "Welcomes someone",
usage: "[name]",
permissionCheck: "ALL",
permissions: ["SEND_MESSAGES"],
guilds: undefined,
visible: true,
slash: true,
annouceSuccess: true,
function: function(p. m) {
if(p('name')) {
return `Hello, ${p('name')}!`
}
else {
return 'Hello!'
}
}
});
// Register
bot.commands.add(cmdGreet)
```
Properties (\* - required):
- **name\*** - _string_ - command name
- **parameters** - _ParameterSchema[]_ - array of parameters (see [Parameters](#parameters))
- **aliases** - _string | string[]_ - array of alternative strings that can call this command (not available for slash commands)
- **description** - _string_ - command description
- **usage** - _string_ - command usage visible in the help message (if not defined, usage string will be automatically generated based on defined parameters)
- **permissionCheck** - _"ALL" | "ANY"_ - whether to check if caller has all defined permission or at least one of them
- **permissions** - _[PermissionResolvable](https://discord.js.org/#/docs/main/stable/typedef/PermissionResolvable) | (m?: [Message](https://discord.js.org/#/docs/main/stable/class/Message) | [CommandInteraction](https://discord.js.org/#/docs/main/stable/class/CommandInteraction)) => boolean_ - permissions required to run this command
- **guilds** - _string[]_ - array of servers IDs in which this command will be available (if slash command)
- **visible** - _boolean_ - whether this command is visible in the help message
- **slash** - _boolean_ - whether this command should be registered as a slash command
- **announceSuccess** - _boolean_ - whether a command reply should be sent automatically if no other response is defined or the reply should be deleted
- **function\*** - _(p: function, m?: [Message](https://discord.js.org/#/docs/main/stable/class/Message) | [CommandInteraction](https://discord.js.org/#/docs/main/stable/class/CommandInteraction)) => void | [MessageEmbed]() | string | [ReplyMessageOptions](https://discord.js.org/#/docs/main/stable/typedef/ReplyMessageOptions)_ - function that will be executed on call
- Arguments
- - **p** - _function_ - call this function with parameter name to fetch parameter value
- **m?** - _[Message](https://discord.js.org/#/docs/main/stable/class/Message) | [CommandInteraction](https://discord.js.org/#/docs/main/stable/class/CommandInteraction)_ - interaction object
Register your command in bot client using:
```javascript
bot.commands.add(cmd);
```
where (\* - required):
- **cmd** - _Command_
## Parameters
### Types
- **string** - text value
- **boolean** - True or False
- **number** - number (double) value
- **user** - _ObjectID_ object with ID value (shown as selection menu in Discord)
- **role** - _ObjectID_ object with ID value (shown as selection menu in Discord)
- **channel** - _ObjectID_ object with ID value (shown as selection menu in Discord)
- **mentionable** - _ObjectID_ object with ID value (shown as selection menu in Discord)
To get an entity ID from _ObjectID_ use the _value_ property. You can also call _toObject_ method to retrieve full entity object from Discord API
```javascript
ObjectID.toObject(g, "TYPE");
```
where (\* - required):
- **g\*** - _Guild_ - Guild object to fetch from
- **"TYPE"\*** - _"user' | "role" | "channel"_ - defines the entity type
### Defining
Example:
```javascript
{
name: "user",
description: "User to mention",
optional: false,
type: "user"
}
```
Properties (\* - required):
- **name\*** - _string_ - parameter name
- **description** - _string_ - parameter description
- **optional\*** - _boolean_ - whether this parameter is optional
- **type\*** - _"string" | "boolean" | "number" | "user" | "role" | "channel" | "mentionable"_ - parameter type
- **choices** - _string[]_ - parameter value choices (to use this, set type to "string")
### Reading input value
To read parameter values use a function that is passed in the first argument of a call function (defined in _function_ parameter in _Command_ object)
```javascript
p(query, returnType);
```
where (\* - required):
- **query\*** - _string_ - parameter name
- **returnType** - _"value" | "object"_ - whether to return only parameter value or a full object
```javascript
function: (p, m) => {
const userObj = p('user')
if(userObj) {
const user = user.toObject(m.guild, "user");
if(user) {
return `Hello, ${user.toString()}`
}
else {
throw new Error('User not found')
}
}
}
```