181 lines
6.4 KiB
Python
181 lines
6.4 KiB
Python
"""Sprawdza, że wskaźnikowa kolejka zachowuje się tak jak przed refaktorem."""
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from __future__ import annotations
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import unittest
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from tests.fakes import FakeTrack, build_player
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from zyrarbot.music.loop_mode import LoopMode
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GUILD = 1
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class MusicPlayerQueueTest(unittest.IsolatedAsyncioTestCase):
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async def _queue_abc(self, default_plays: int = 5):
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player, voice_client = build_player(default_plays=default_plays)
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for track_id in "abc":
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await player.enqueue(GUILD, FakeTrack(track_id))
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return player, voice_client, player.state(GUILD)
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async def test_enqueue_on_idle_guild_starts_playback(self):
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player, voice_client = build_player()
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track = FakeTrack("a")
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await player.enqueue(GUILD, track)
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self.assertIs(voice_client.playing, track)
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self.assertEqual(player.state(GUILD).index, 0)
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async def test_last_play_remains_pointed_to_until_playback_finishes(self):
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player, _ = build_player(default_plays=1)
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track = FakeTrack("a")
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await player.enqueue(GUILD, track)
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state = player.state(GUILD)
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self.assertEqual(state.queue, [track])
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self.assertEqual(state.index, 0)
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self.assertIs(state.current, track)
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await player.play_next(GUILD, advance=True)
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self.assertEqual(state.queue, [])
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self.assertEqual(state.index, -1)
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self.assertIsNone(state.current)
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async def test_last_play_of_recreated_track_is_removed_after_callback(self):
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player, _, state = await self._queue_abc(default_plays=2)
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state.loop_mode = LoopMode.TRACK
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await player.play_next(GUILD, advance=True)
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self.assertEqual([track.id for track in state.queue], ["a", "b", "c"])
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self.assertEqual(state.index, 0)
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self.assertEqual(state.current.plays_left, 0)
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await player.play_next(GUILD, advance=True)
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self.assertEqual([track.id for track in state.queue], ["b", "c"])
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self.assertEqual(state.index, 0)
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self.assertEqual(state.current.id, "b")
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async def test_enqueue_while_playing_only_appends(self):
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_, _, state = await self._queue_abc()
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self.assertEqual([track.id for track in state.queue], ["a", "b", "c"])
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self.assertEqual(state.index, 0)
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self.assertEqual(state.current.id, "a")
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async def test_advance_moves_one_position_forward(self):
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player, _, state = await self._queue_abc()
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await player.play_next(GUILD, advance=True)
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self.assertEqual(state.index, 1)
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self.assertEqual(state.current.id, "b")
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async def test_loop_track_replays_same_index(self):
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player, _, state = await self._queue_abc()
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await player.play_next(GUILD, advance=True)
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state.loop_mode = LoopMode.TRACK
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await player.play_next(GUILD, advance=True)
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self.assertEqual(state.index, 1)
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self.assertEqual(state.current.id, "b")
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async def test_loop_queue_wraps_to_start(self):
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player, _, state = await self._queue_abc()
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state.loop_mode = LoopMode.QUEUE
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state.index = 2
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await player.play_next(GUILD, advance=True)
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self.assertEqual(state.index, 0)
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async def test_queue_end_clears_current_track(self):
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player, _, state = await self._queue_abc()
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state.index = 2
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await player.play_next(GUILD, advance=True)
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self.assertIsNone(state.current)
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self.assertEqual(state.index, 3)
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async def test_jump_selects_target_without_advancing_past_it(self):
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player, _, state = await self._queue_abc()
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await player.jump(GUILD, 2)
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await player.play_next(GUILD, advance=True) # discord.py: zwrotka `after`
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self.assertEqual(state.index, 2)
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self.assertEqual(state.current.id, "c")
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async def test_removing_earlier_track_shifts_index_back(self):
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player, _, state = await self._queue_abc()
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await player.jump(GUILD, 2)
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await player.play_next(GUILD, advance=True)
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self.assertTrue(await player.remove(GUILD, "a"))
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self.assertEqual([track.id for track in state.queue], ["b", "c"])
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self.assertEqual(state.index, 1)
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async def test_removing_playing_track_plays_the_next_one(self):
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player, _, state = await self._queue_abc()
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await player.jump(GUILD, 1)
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await player.play_next(GUILD, advance=True)
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self.assertTrue(await player.remove(GUILD, "b"))
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await player.play_next(GUILD, advance=True)
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self.assertEqual([track.id for track in state.queue], ["a", "c"])
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self.assertEqual(state.index, 1)
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self.assertEqual(state.current.id, "c")
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async def test_removing_unknown_track_reports_failure(self):
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player, _, _ = await self._queue_abc()
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self.assertFalse(await player.remove(GUILD, "nope"))
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async def test_reorder_keeps_index_on_playing_track(self):
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player, _, state = await self._queue_abc()
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await player.jump(GUILD, 0)
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await player.play_next(GUILD, advance=True)
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player.reorder(GUILD, ["c", "b", "a"])
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self.assertEqual([track.id for track in state.queue], ["c", "b", "a"])
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self.assertEqual(state.index, 2)
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self.assertIs(state.queue[state.index], state.current)
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async def test_guild_volume_applies_to_new_track(self):
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player, _ = build_player()
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player.set_volume(GUILD, 0.25)
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track = FakeTrack("v")
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await player.enqueue(GUILD, track)
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self.assertEqual(track.volume, 0.25)
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async def test_broken_tracks_stop_instead_of_looping_forever(self):
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player, _, state = await self._queue_abc()
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async def always_fails(track, loop=None):
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raise RuntimeError("brak dostępu do źródła")
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player._tracks.recreate = always_fails
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for track in state.queue:
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track.played = True
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state.loop_mode = LoopMode.QUEUE
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await player.play_next(GUILD, advance=True)
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self.assertIsNone(state.current)
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class LoopModeTest(unittest.TestCase):
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def test_cycle_order(self):
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self.assertIs(LoopMode.OFF.next(), LoopMode.QUEUE)
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self.assertIs(LoopMode.QUEUE.next(), LoopMode.TRACK)
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self.assertIs(LoopMode.TRACK.next(), LoopMode.OFF)
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def test_api_values_match_panel_contract(self):
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self.assertEqual(LoopMode.OFF.value, "off")
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self.assertEqual(LoopMode.QUEUE.value, "playlist")
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self.assertEqual(LoopMode.TRACK.value, "single")
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if __name__ == "__main__":
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unittest.main()
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