Files
zyrarbot/bot.py
T

801 lines
33 KiB
Python

import discord
from discord import app_commands
from discord.ext import commands
import asyncio
import os
from typing import Optional
from dotenv import load_dotenv
from ytdl import YTDLSource
# Load environment variables
load_dotenv()
TOKEN = os.getenv('DISCORD_TOKEN')
GUILD_ID = os.getenv('GUILD_ID')
class MusicBot(commands.Cog):
def __init__(self, bot):
self.bot = bot
self.queues = {} # guild_id -> list
self.currents = {} # guild_id -> player
self.volumes = {} # guild_id -> volume float
self.loop_currents = {} # guild_id -> bool
self.loop_playlists = {} # guild_id -> bool
self.last_channels = {} # guild_id -> text channel
self.history = {} # guild_id -> list of dicts
self.queue_indices = {} # guild_id -> int
self.jump_flag = {} # guild_id -> bool
self.default_plays = self.get_default_plays()
self.on_state_change_callback = None
def load_history(self, guild_id: int):
if guild_id in self.history:
return self.history[guild_id]
config_path = "config/history.json"
if os.path.exists(config_path):
try:
import json
with open(config_path, "r") as f:
data = json.load(f)
raw_history = data.get(str(guild_id), [])
unique_history = []
seen = set()
for item in raw_history:
key = (item.get("title", ""), item.get("url", ""))
if key not in seen:
seen.add(key)
unique_history.append(item)
self.history[guild_id] = unique_history
except Exception as e:
print(f"Error loading history: {e}")
self.history[guild_id] = []
else:
self.history[guild_id] = []
return self.history[guild_id]
def save_history(self, guild_id: int):
config_path = "config/history.json"
try:
import json
os.makedirs(os.path.dirname(config_path), exist_ok=True)
data = {}
if os.path.exists(config_path):
with open(config_path, "r") as f:
data = json.load(f)
data[str(guild_id)] = self.history.get(guild_id, [])
with open(config_path, "w") as f:
json.dump(data, f, indent=4)
except Exception as e:
print(f"Error saving history: {e}")
def add_to_history(self, guild_id: int, player):
if not player or not player.title:
return
history = self.load_history(guild_id)
entry = {
"id": player.id,
"title": player.title,
"url": player.data.get("webpage_url") or player.url,
"duration": player.duration,
"is_local": player.data.get("is_local", False),
"filepath": player.data.get("filepath")
}
history = [h for h in history if h.get("title") != entry["title"] and (not entry.get("url") or h.get("url") != entry["url"])]
history.insert(0, entry)
self.history[guild_id] = history[:50]
self.save_history(guild_id)
def get_queue(self, guild_id: int):
if guild_id not in self.queues:
self.queues[guild_id] = []
return self.queues[guild_id]
def get_current(self, guild_id: int):
return self.currents.get(guild_id)
def set_current(self, guild_id: int, player):
self.currents[guild_id] = player
def get_volume(self, guild_id: int):
return self.volumes.get(guild_id, 1.0)
def set_volume(self, guild_id: int, volume: float):
self.volumes[guild_id] = volume
def get_loop_current(self, guild_id: int):
return self.loop_currents.get(guild_id, False)
def set_loop_current(self, guild_id: int, loop: bool):
self.loop_currents[guild_id] = loop
def get_loop_playlist(self, guild_id: int):
return self.loop_playlists.get(guild_id, False)
def set_loop_playlist(self, guild_id: int, loop: bool):
self.loop_playlists[guild_id] = loop
def get_queue_index(self, guild_id: int):
return self.queue_indices.get(guild_id, -1)
def set_queue_index(self, guild_id: int, index: int):
self.queue_indices[guild_id] = index
def clear_queue(self, guild_id: int):
self.get_queue(guild_id).clear()
self.set_current(guild_id, None)
self.set_queue_index(guild_id, -1)
async def get_fresh_player(self, track):
if track.data.get('is_local'):
new_player = await YTDLSource.from_file(track.data['filepath'], loop=self.bot.loop, title=track.title)
else:
url = track.data.get('webpage_url') or track.url
new_player = await YTDLSource.from_url(url, loop=self.bot.loop, stream=True)
new_player.id = track.id
new_player.plays_left = getattr(track, 'plays_left', self.get_default_plays())
return new_player
async def enqueue_track(self, guild_id: int, player, channel=None, from_web=False):
if channel:
self.last_channels[guild_id] = channel
if getattr(player, 'plays_left', None) is None:
player.plays_left = self.get_default_plays()
queue = self.get_queue(guild_id)
queue.append(player)
voice_client = discord.utils.get(self.bot.voice_clients, guild__id=guild_id)
is_playing = voice_client and (voice_client.is_playing() or voice_client.is_paused())
url = player.data.get('webpage_url') or player.url
title_clean = discord.utils.escape_markdown(player.title or "Nieznany tytuł")
is_http = url and str(url).startswith("http")
if is_playing:
embed = discord.Embed(
title=f"🎵 {title_clean}" if not player.data.get('is_local') else f"📁 {title_clean}",
url=url if is_http else None,
description=f"[Kliknij tutaj, aby otworzyć link]({url})" if is_http else "Plik lokalny / brak linku",
color=discord.Color.blue()
)
if from_web:
embed.set_author(name="Dodano do kolejki z panelu Web", icon_url="https://cdn-icons-png.flaticon.com/512/3844/3844724.png")
else:
embed.set_author(name="Dodano do kolejki", icon_url="https://cdn-icons-png.flaticon.com/512/3844/3844724.png")
if player.duration:
mins, secs = divmod(int(player.duration), 60)
embed.add_field(name="Czas trwania", value=f"{mins}:{secs:02d}", inline=True)
embed.set_footer(text=f"Pozycja w kolejce: {len(queue)}")
await self.send_to_last_channel(guild_id, embed=embed)
await self.trigger_state_change()
return {"status": "queued", "title": player.title}
else:
await self.play_next(guild_id, advance=False)
return {"status": "playing", "title": player.title}
@commands.Cog.listener()
async def on_voice_state_update(self, member, before, after):
if member.id == self.bot.user.id and before.channel is not None and after.channel is None:
guild_id = before.channel.guild.id
self.clear_queue(guild_id)
await self.trigger_state_change()
async def trigger_state_change(self):
if self.on_state_change_callback:
try:
if asyncio.iscoroutinefunction(self.on_state_change_callback):
await self.on_state_change_callback()
else:
self.on_state_change_callback()
except Exception as e:
print(f"Error executing on_state_change_callback: {e}")
def load_saved_channel_id(self, guild_id: int):
config_path = "config/config.json"
if os.path.exists(config_path):
try:
import json
with open(config_path, "r") as f:
data = json.load(f)
val = data.get(str(guild_id))
return int(val) if val is not None else None
except Exception as e:
print(f"Error loading config: {e}")
return None
def save_channel_id(self, guild_id: int, channel_id: Optional[int]):
config_path = "config/config.json"
try:
import json
os.makedirs(os.path.dirname(config_path), exist_ok=True)
data = {}
if os.path.exists(config_path):
with open(config_path, "r") as f:
data = json.load(f)
if channel_id is None:
if str(guild_id) in data:
del data[str(guild_id)]
else:
data[str(guild_id)] = channel_id
with open(config_path, "w") as f:
json.dump(data, f, indent=4)
except Exception as e:
print(f"Error saving config: {e}")
def get_default_plays(self) -> int:
config_path = "config/config.json"
if os.path.exists(config_path):
try:
import json
with open(config_path, "r") as f:
data = json.load(f)
val = data.get("default_plays")
if val is not None:
return int(val)
except Exception as e:
print(f"Error loading default_plays: {e}")
return 5
def set_default_plays(self, val: int):
config_path = "config/config.json"
try:
import json
os.makedirs(os.path.dirname(config_path), exist_ok=True)
data = {}
if os.path.exists(config_path):
with open(config_path, "r") as f:
data = json.load(f)
data["default_plays"] = int(val)
with open(config_path, "w") as f:
json.dump(data, f, indent=4)
self.default_plays = int(val)
except Exception as e:
print(f"Error saving default_plays: {e}")
def get_notification_channel(self, guild_id: int):
if self.last_channels.get(guild_id):
return self.last_channels[guild_id]
saved_id = self.load_saved_channel_id(guild_id)
if saved_id:
channel = self.bot.get_channel(int(saved_id))
if channel:
self.last_channels[guild_id] = channel
return channel
# Fallback to the first accessible channel in the guild
guild = self.bot.get_guild(guild_id)
if guild:
for tc in guild.text_channels:
if tc.permissions_for(guild.me).send_messages:
self.last_channels[guild_id] = tc
return tc
return None
async def ensure_voice(self, interaction):
if not interaction.user.voice:
await interaction.response.send_message(
"Nie jesteś połączony z kanałem głosowym.",
ephemeral=True
)
return False
if interaction.guild.voice_client is None:
await interaction.user.voice.channel.connect()
elif interaction.guild.voice_client.channel != interaction.user.voice.channel:
await interaction.response.send_message(
"Jestem już połączony z innym kanałem głosowym.",
ephemeral=True
)
return False
return True
@app_commands.command(name="play", description="Odtwórz utwór z YouTube")
@app_commands.describe(query="Link YouTube lub zapytanie wyszukiwania")
async def play(self, interaction: discord.Interaction, query: str):
"""Odtwórz utwór z YouTube"""
if not await self.ensure_voice(interaction):
return
await interaction.response.defer()
guild_id = interaction.guild.id
self.last_channels[guild_id] = interaction.channel
try:
filepath = os.path.join("uploads", os.path.basename(query))
if os.path.exists(filepath) and not query.startswith("http"):
player = await YTDLSource.from_file(filepath, loop=self.bot.loop)
else:
player = await YTDLSource.from_url(query, loop=self.bot.loop, stream=True)
res = await self.enqueue_track(guild_id, player, channel=interaction.channel, from_web=False)
if res["status"] == "queued":
await interaction.followup.send(
f"Dodano do kolejki: {discord.utils.escape_markdown(player.title)}",
ephemeral=False
)
else:
await interaction.followup.send(
f"Teraz odtwarzane: {discord.utils.escape_markdown(player.title)}",
ephemeral=False
)
except Exception as e:
await interaction.followup.send(
f"Wystąpił błąd: {e}",
ephemeral=True
)
async def uploads_autocomplete(
self,
interaction: discord.Interaction,
current: str,
) -> list[app_commands.Choice[str]]:
uploads_dir = "uploads"
if not os.path.exists(uploads_dir):
return []
files = [f for f in os.listdir(uploads_dir) if os.path.isfile(os.path.join(uploads_dir, f)) and not f.startswith(".")]
filtered = [f for f in files if current.lower() in f.lower()][:25]
return [app_commands.Choice(name=f, value=f) for f in filtered]
@app_commands.command(name="playfile", description="Odtwórz plik przesłany na serwer")
@app_commands.describe(filename="Wybierz plik z listy przesłanych")
@app_commands.autocomplete(filename=uploads_autocomplete)
async def playfile(self, interaction: discord.Interaction, filename: str):
"""Odtwórz plik przesłany na serwer"""
if not await self.ensure_voice(interaction):
return
await interaction.response.defer()
guild_id = interaction.guild.id
self.last_channels[guild_id] = interaction.channel
filepath = os.path.join("uploads", os.path.basename(filename))
if not os.path.exists(filepath):
await interaction.followup.send("Nie znaleziono pliku na serwerze.", ephemeral=True)
return
try:
player = await YTDLSource.from_file(filepath, loop=self.bot.loop)
res = await self.enqueue_track(guild_id, player, channel=interaction.channel, from_web=False)
if res["status"] == "queued":
await interaction.followup.send(
f"Dodano do kolejki: {discord.utils.escape_markdown(player.title)}",
ephemeral=False
)
else:
await interaction.followup.send(
f"Teraz odtwarzane: {discord.utils.escape_markdown(player.title)}",
ephemeral=False
)
except Exception as e:
await interaction.followup.send(
f"Wystąpił błąd: {e}",
ephemeral=True
)
async def play_next(self, guild_id: int, advance: bool = True):
voice_client = discord.utils.get(self.bot.voice_clients, guild__id=guild_id)
if not voice_client:
self.set_current(guild_id, None)
return
if self.jump_flag.get(guild_id, False):
self.jump_flag[guild_id] = False
advance = False
queue = self.get_queue(guild_id)
if len(queue) == 0:
self.set_queue_index(guild_id, -1)
self.set_current(guild_id, None)
return
idx = self.get_queue_index(guild_id)
if idx == -1 and len(queue) > 0:
idx = 0
if not advance:
if 0 <= idx < len(queue) and self.get_current(guild_id) is not None:
next_idx = idx
else:
next_idx = len(queue) - 1
else:
if self.get_loop_current(guild_id):
next_idx = idx
elif self.get_loop_playlist(guild_id):
next_idx = (idx + 1) % len(queue)
else:
next_idx = idx + 1
if next_idx >= len(queue):
self.set_queue_index(guild_id, next_idx)
self.set_current(guild_id, None)
await self.trigger_state_change()
await self.send_to_last_channel(guild_id, "Kolejka zakończona.")
return
self.set_queue_index(guild_id, next_idx)
track = queue[next_idx]
if getattr(track, 'played', False):
try:
player = await self.get_fresh_player(track)
except Exception as e:
print(f"Error getting fresh player for track {track.title}: {e}")
await self.send_to_last_channel(guild_id, f"⚠️ Nie udało się odtworzyć: {track.title} ({e}). Pomijam.")
return await self.play_next(guild_id, advance=True)
else:
player = track
player.played = True
current_plays = getattr(player, 'plays_left', self.get_default_plays())
player.plays_left = current_plays - 1
if player.plays_left <= 0:
queue.pop(next_idx)
self.set_queue_index(guild_id, next_idx - 1)
if self.get_loop_current(guild_id):
self.set_loop_current(guild_id, False)
else:
queue[next_idx] = player
self.set_current(guild_id, player)
self.add_to_history(guild_id, player)
await self.trigger_state_change()
voice_client.play(
player,
after=lambda e: asyncio.run_coroutine_threadsafe(
self.play_next(guild_id, advance=True),
self.bot.loop
)
)
url = player.data.get('webpage_url') or player.url
title_clean = discord.utils.escape_markdown(player.title or "Nieznany tytuł")
is_http = url and str(url).startswith("http")
embed = discord.Embed(
title=f"▶️ {title_clean}" if not player.data.get('is_local') else f"📁 {title_clean}",
url=url if is_http else None,
description=f"[Kliknij tutaj, aby otworzyć link]({url})" if is_http else "Plik lokalny / brak linku",
color=discord.Color.green()
)
if player.duration:
mins, secs = divmod(int(player.duration), 60)
embed.add_field(name="Czas trwania", value=f"{mins}:{secs:02d}", inline=True)
embed.set_footer(text=f"Pozycja w kolejce: {next_idx + 1} / {len(queue)}")
await self.send_to_last_channel(guild_id, embed=embed)
async def send_to_last_channel(self, guild_id: int, text: str = None, embed: discord.Embed = None):
channel = self.get_notification_channel(guild_id)
if channel:
try:
await channel.send(content=text if text else None, embed=embed)
except Exception as e:
print(f"Failed to send message: {e}")
@app_commands.command(name="queue", description="Pokaż aktualną kolejkę")
async def show_queue(self, interaction: discord.Interaction):
"""Pokaż aktualną kolejkę"""
guild_id = interaction.guild.id
queue = self.get_queue(guild_id)
if not queue:
await interaction.response.send_message(
"Kolejka jest pusta.",
ephemeral=True
)
return
lines = []
current_idx = self.get_queue_index(guild_id)
current_playing = self.get_current(guild_id)
if current_playing and (current_idx < 0 or current_idx >= len(queue)):
plays = getattr(current_playing, 'plays_left', 0)
lines.append(f"▶️ **{discord.utils.escape_markdown(current_playing.title)}** (obecnie odtwarzane - ostatnie odtworzenie) [🔁 {plays}]\n---")
for i, item in enumerate(queue):
prefix = "▶️ **" if i == current_idx else f"{i + 1}. "
suffix = "** (obecnie odtwarzane)" if i == current_idx else ""
plays = getattr(item, 'plays_left', self.get_default_plays())
lines.append(f"{prefix}{discord.utils.escape_markdown(item.title)}{suffix} [🔁 {plays}]")
queue_list = "\n".join(lines[:30])
if len(lines) > 30:
queue_list += f"\n... i {len(lines) - 30} więcej."
await interaction.response.send_message(
f"Aktualna kolejka:\n{queue_list}",
ephemeral=False
)
async def history_autocomplete(
self,
interaction: discord.Interaction,
current: str,
) -> list[app_commands.Choice[str]]:
guild_id = interaction.guild.id
history = self.load_history(guild_id)
filtered = [h for h in history if current.lower() in h["title"].lower()][:25]
return [app_commands.Choice(name=h["title"][:100], value=str(h["id"])) for h in filtered]
@app_commands.command(name="history", description="Pokaż historię ostatnio odtwarzanych utworów")
async def show_history(self, interaction: discord.Interaction):
"""Pokaż historię odtwarzania"""
guild_id = interaction.guild.id
history = self.load_history(guild_id)
if not history:
await interaction.response.send_message(
"Historia odtwarzania jest pusta.",
ephemeral=True
)
return
history_list = "\n".join([f"{i + 1}. {discord.utils.escape_markdown(item['title'])}" for i, item in enumerate(history[:15])])
await interaction.response.send_message(
f"📜 Historia odtwarzania (ostatnie 15):\n{history_list}",
ephemeral=False
)
@app_commands.command(name="replay", description="Odtwórz ponownie utwór z historii")
@app_commands.describe(track_id="Wybierz utwór z historii odtwarzania")
@app_commands.autocomplete(track_id=history_autocomplete)
async def replay(self, interaction: discord.Interaction, track_id: str):
"""Odtwórz z historii"""
if not await self.ensure_voice(interaction):
return
await interaction.response.defer()
guild_id = interaction.guild.id
self.last_channels[guild_id] = interaction.channel
history = self.load_history(guild_id)
entry = next((item for item in history if str(item["id"]) == track_id), None)
# If not found by ID, maybe user typed an index number 1..15
if not entry and track_id.isdigit():
idx = int(track_id) - 1
if 0 <= idx < len(history):
entry = history[idx]
if not entry:
await interaction.followup.send("Nie znaleziono utworu w historii.", ephemeral=True)
return
try:
if entry.get("is_local"):
filepath = entry.get("filepath") or entry.get("url")
if not os.path.exists(filepath):
await interaction.followup.send("Plik lokalny z historii już nie istnieje na serwerze.", ephemeral=True)
return
player = await YTDLSource.from_file(filepath, loop=self.bot.loop, title=entry["title"])
else:
player = await YTDLSource.from_url(entry["url"], loop=self.bot.loop, stream=True)
res = await self.enqueue_track(guild_id, player, channel=interaction.channel, from_web=False)
if res["status"] == "queued":
await interaction.followup.send(
f"Dodano do kolejki z historii: {discord.utils.escape_markdown(player.title)}",
ephemeral=False
)
else:
await interaction.followup.send(
f"Teraz odtwarzane z historii: {discord.utils.escape_markdown(player.title)}",
ephemeral=False
)
except Exception as e:
await interaction.followup.send(f"Wystąpił błąd: {e}", ephemeral=True)
@app_commands.command(name="skip", description="Pomiń aktualny utwór")
async def skip(self, interaction: discord.Interaction):
"""Pomiń aktualny utwór"""
guild_id = interaction.guild.id
if self.get_loop_current(guild_id):
self.set_loop_current(guild_id, False)
if interaction.guild.voice_client and (interaction.guild.voice_client.is_playing() or interaction.guild.voice_client.is_paused()):
interaction.guild.voice_client.stop()
await self.trigger_state_change()
await interaction.response.send_message(
"Pominięto aktualny utwór.",
ephemeral=False
)
else:
await interaction.response.send_message(
"Nic nie jest odtwarzane.",
ephemeral=True
)
@app_commands.command(name="pause", description="Wstrzymaj odtwarzanie")
async def pause(self, interaction: discord.Interaction):
"""Wstrzymaj odtwarzanie"""
if interaction.guild.voice_client.is_playing():
interaction.guild.voice_client.pause()
await self.trigger_state_change()
await interaction.response.send_message(
"Odtwarzanie wstrzymane.",
ephemeral=False
)
else:
await interaction.response.send_message(
"Nic nie jest odtwarzane.",
ephemeral=True
)
@app_commands.command(name="resume", description="Wznów odtwarzanie")
async def resume(self, interaction: discord.Interaction):
"""Wznów odtwarzanie"""
if interaction.guild.voice_client.is_paused():
interaction.guild.voice_client.resume()
await self.trigger_state_change()
await interaction.response.send_message(
"Odtwarzanie wznowione.",
ephemeral=False
)
else:
await interaction.response.send_message(
"Odtwarzanie nie jest wstrzymane.",
ephemeral=True
)
@app_commands.command(name="stop", description="Zatrzymaj odtwarzanie i wyczyść kolejkę")
async def stop(self, interaction: discord.Interaction):
"""Zatrzymaj odtwarzanie i wyczyść kolejkę"""
guild_id = interaction.guild.id
if interaction.guild.voice_client.is_playing():
interaction.guild.voice_client.stop()
self.clear_queue(guild_id)
await self.trigger_state_change()
await interaction.response.send_message(
"Zatrzymano odtwarzanie i wyczyszczono kolejkę.",
ephemeral=False
)
@app_commands.command(name="volume", description="Zmień głośność odtwarzacza")
@app_commands.describe(volume="Poziom głośności (1-100)")
async def volume(self, interaction: discord.Interaction, volume: int):
"""Zmień głośność odtwarzacza"""
guild_id = interaction.guild.id
if interaction.guild.voice_client is None:
return await interaction.response.send_message(
"Nie połączono z kanałem głosowym.",
ephemeral=True
)
if 0 < volume <= 100:
self.set_volume(guild_id, volume / 100)
interaction.guild.voice_client.source.volume = self.get_volume(guild_id)
await self.trigger_state_change()
await interaction.response.send_message(
f"Zmieniono głośność na {volume}%",
ephemeral=False
)
return None
else:
await interaction.response.send_message(
"Wprowadź wartość z przedziału od 1 do 100.",
ephemeral=True
)
return None
@app_commands.command(name="nowplaying", description="Pokaż aktualnie odtwarzany utwór")
async def now_playing(self, interaction: discord.Interaction):
"""Pokaż aktualnie odtwarzany utwór"""
guild_id = interaction.guild.id
current = self.get_current(guild_id)
if current:
await interaction.response.send_message(
f"Teraz odtwarzane: {discord.utils.escape_markdown(current.title)}",
ephemeral=False
)
else:
await interaction.response.send_message(
"Nic nie jest obecnie odtwarzane.",
ephemeral=True
)
@app_commands.command(name="leave", description="Odłącz bota od kanału głosowego")
async def leave(self, interaction: discord.Interaction):
"""Odłącz bota od kanału głosowego"""
guild_id = interaction.guild.id
if interaction.guild.voice_client is not None:
await interaction.guild.voice_client.disconnect()
self.clear_queue(guild_id)
await interaction.response.send_message(
"Rozłączono z kanału głosowego.",
ephemeral=False
)
else:
await interaction.response.send_message(
"Nie jestem na kanale głosowym.",
ephemeral=True
)
@app_commands.command(name="loop", description="Zmień tryb zapętlania (Wyłączone -> Cała kolejka -> Jeden utwór)")
async def loop_command(self, interaction: discord.Interaction):
"""Zmień tryb zapętlania jak w YT Music/Spotify"""
guild_id = interaction.guild.id
loop_current = self.get_loop_current(guild_id)
loop_pl = self.get_loop_playlist(guild_id)
if not loop_current and not loop_pl:
self.set_loop_playlist(guild_id, True)
self.set_loop_current(guild_id, False)
msg = "🔁 Tryb zapętlania: **Cała kolejka (playlista)**"
elif loop_pl and not loop_current:
self.set_loop_playlist(guild_id, False)
self.set_loop_current(guild_id, True)
msg = "🔂 Tryb zapętlania: **Jeden utwór**"
else:
self.set_loop_playlist(guild_id, False)
self.set_loop_current(guild_id, False)
msg = "➡️ Tryb zapętlania: **Wyłączone**"
await interaction.response.send_message(msg, ephemeral=False)
@app_commands.command(name="loopplaylist", description="Włącz/wyłącz zapętlanie całej kolejki (tryb playlisty)")
async def loopplaylist_command(self, interaction: discord.Interaction):
"""Włącz/wyłącz zapętlanie całej kolejki"""
guild_id = interaction.guild.id
loop_pl = not self.get_loop_playlist(guild_id)
self.set_loop_playlist(guild_id, loop_pl)
if loop_pl:
self.set_loop_current(guild_id, False)
state = "włączone (utwory po zakończeniu wracają na koniec kolejki)" if loop_pl else "wyłączone"
await interaction.response.send_message(
f"🔁 Zapętlanie całej kolejki: **{state}**.",
ephemeral=False
)
@app_commands.command(name="defaultplays", description="Ustaw domyślną liczbę odtworzeń dla nowych utworów w kolejce")
@app_commands.describe(count="Domyślna liczba odtworzeń (1-999)")
async def default_plays_cmd(self, interaction: discord.Interaction, count: int):
if count < 1 or count > 999:
await interaction.response.send_message("❌ Liczba odtworzeń musi być z przedziału 1-999.", ephemeral=True)
return
self.set_default_plays(count)
await self.trigger_state_change()
await interaction.response.send_message(f"✅ Domyślna liczba odtworzeń dla nowych utworów została ustawiona na: **{count}**.")
@app_commands.command(name="trackplays", description="Zmień liczbę odtworzeń dla utworu w kolejce")
@app_commands.describe(index="Pozycja w kolejce (od 1)", count="Nowa liczba odtworzeń (1-999)")
async def track_plays_cmd(self, interaction: discord.Interaction, index: int, count: int):
guild_id = interaction.guild.id
queue = self.get_queue(guild_id)
if index < 1 or index > len(queue):
await interaction.response.send_message("❌ Nieprawidłowy numer utworu w kolejce.", ephemeral=True)
return
if count < 1 or count > 999:
await interaction.response.send_message("❌ Liczba odtworzeń musi być z przedziału 1-999.", ephemeral=True)
return
track = queue[index - 1]
track.plays_left = count
await self.trigger_state_change()
await interaction.response.send_message(f"✅ Ustawiono liczbę odtworzeń dla utworu **{discord.utils.escape_markdown(track.title)}** na **{count}**.")
class MyBot(commands.Bot):
def __init__(self):
intents = discord.Intents.default()
intents.message_content = True
intents.voice_states = True
super().__init__(command_prefix="!", intents=intents)
async def setup_hook(self):
await self.add_cog(MusicBot(self))
if GUILD_ID:
guild = discord.Object(id=int(GUILD_ID))
self.tree.copy_global_to(guild=guild)
await self.tree.sync(guild=guild)
print(f"Synced commands to guild {GUILD_ID}")
else:
await self.tree.sync()
print("Synced commands globally")
async def on_ready(self):
print(f'Logged in as {self.user.name} ({self.user.id})')
print('------')
bot = MyBot()