feat: dodanie mechanizmu limitu odtworzeń (TTL) w kolejce oraz konfiguracji w UI i na Discordzie

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mmacierzanka committed 2026-07-05 16:03:58 +02:00
1 parent 5c98f29782
commit edf317d21e
5 files changed
+218 -9

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+79 -2
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@@ -175,6 +175,30 @@ function bindEvents() {
if (e.target === settingsModal) closeSettingsModal();
});
}
const btnSaveDefaultPlays = document.getElementById('btn-save-default-plays');
if (btnSaveDefaultPlays) {
btnSaveDefaultPlays.addEventListener('click', async () => {
const inputDefaultPlays = document.getElementById('setting-default-plays');
if (!inputDefaultPlays) return;
const val = parseInt(inputDefaultPlays.value, 10);
if (isNaN(val) || val < 1 || val > 999) {
showToast('Wartość musi być z przedziału 1-999', 'error');
return;
}
try {
const res = await fetch('/api/settings/default_plays', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ default_plays: val })
});
if (!res.ok) throw new Error('Failed to save setting');
showToast(`Domyślna liczba odtworzeń: ${val}`, 'success');
} catch (err) {
showToast('Błąd zapisu ustawienia', 'error');
}
});
}
// Uploads Modal Events
if (btnOpenAllUploads) btnOpenAllUploads.addEventListener('click', openUploadsModal);
@@ -271,6 +295,7 @@ function updateProgressBar() {
// Update UI States
function updateUI(status) {
currentStatus = status;
// 1. Connection Status & Available Channels
if (status.active_voice_channel) {
statusDot.className = 'status-indicator online';
@@ -320,6 +345,12 @@ function updateUI(status) {
if (status.guilds) {
renderSettingsGuilds(status.guilds);
}
if (status.default_plays !== undefined) {
const inputDefaultPlays = document.getElementById('setting-default-plays');
if (inputDefaultPlays && document.activeElement !== inputDefaultPlays) {
inputDefaultPlays.value = status.default_plays;
}
}
// 2. Playback State
if (status.current) {
@@ -422,8 +453,8 @@ function updateUI(status) {
}
}
// 6. Queue render (if not currently dragging)
if (!isDragging) {
// 6. Queue render (if not currently dragging and not editing track plays input)
if (!isDragging && (!document.activeElement || !document.activeElement.classList.contains('track-plays-input'))) {
renderQueue(status.queue, status.queue_index);
renderHistory(status.history || []);
}
@@ -471,6 +502,13 @@ function renderQueue(queue, queueIndex = -1) {
${indexHtml}
<div class="queue-track-info">
<div class="queue-track-title" title="${track.title}">${track.title}</div>
<div class="track-plays-control" style="display: flex; align-items: center; gap: 6px; font-size: 0.75rem; background: rgba(255,255,255,0.06); padding: 3px 10px; border-radius: 12px; margin-top: 6px; width: fit-content; border: 1px solid rgba(255,255,255,0.1);">
<i data-lucide="repeat" style="width: 13px; height: 13px; opacity: 0.9; color: var(--primary);"></i>
<span title="Pozostało odtworzeń z kolejki" style="color: var(--text-muted);">Pozostało:</span>
<button class="btn-tiny-action" onclick="changeTrackPlays('${track.id}', -1)" title="Zmniejsz o 1" style="background: rgba(255,255,255,0.12); border: none; color: inherit; cursor: pointer; padding: 2px 6px; border-radius: 6px; margin-left: 2px; transition: background 0.2s;"><i data-lucide="minus" style="width: 11px; height: 11px;"></i></button>
<input type="number" class="track-plays-input" min="1" max="999" value="${track.plays_left !== undefined ? track.plays_left : (currentStatus && currentStatus.default_plays ? currentStatus.default_plays : 5)}" onchange="changeTrackPlaysDirect('${track.id}', this.value)" style="width: 44px; text-align: center; background: rgba(0,0,0,0.35); border: 1px solid rgba(255,255,255,0.2); color: #fff; border-radius: 6px; padding: 2px 4px; font-size: 0.8rem; font-weight: bold;">
<button class="btn-tiny-action" onclick="changeTrackPlays('${track.id}', 1)" title="Zwiększ o 1" style="background: rgba(255,255,255,0.12); border: none; color: inherit; cursor: pointer; padding: 2px 6px; border-radius: 6px; transition: background 0.2s;"><i data-lucide="plus" style="width: 11px; height: 11px;"></i></button>
</div>
</div>
<div class="queue-item-actions">
<button class="btn-action-icon" onclick="jumpToTrack(${idx})" title="Odtwarzaj od tej pozycji">
@@ -851,6 +889,45 @@ async function saveGuildLogChannel(guildId, channelId) {
}
}
async function changeTrackPlays(trackId, delta) {
if (!currentStatus || !currentStatus.queue) return;
const track = currentStatus.queue.find(t => t.id === trackId);
if (!track) return;
const currentPlays = track.plays_left !== undefined ? track.plays_left : (currentStatus.default_plays || 5);
const newPlays = Math.max(1, Math.min(999, currentPlays + delta));
if (newPlays === currentPlays) return;
try {
const res = await fetch('/api/queue/plays', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ id: trackId, plays: newPlays })
});
if (!res.ok) throw new Error('Failed to update plays');
} catch (err) {
showToast('Błąd aktualizacji odtworzeń', 'error');
}
}
async function changeTrackPlaysDirect(trackId, val) {
const newPlays = parseInt(val, 10);
if (isNaN(newPlays) || newPlays < 1 || newPlays > 999) {
showToast('Wartość musi być z przedziału 1-999', 'error');
if (currentStatus) renderQueue(currentStatus.queue, currentStatus.queue_index);
return;
}
try {
const res = await fetch('/api/queue/plays', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ id: trackId, plays: newPlays })
});
if (!res.ok) throw new Error('Failed to update plays');
} catch (err) {
showToast('Błąd aktualizacji odtworzeń', 'error');
if (currentStatus) renderQueue(currentStatus.queue, currentStatus.queue_index);
}
}
// Fetch Uploaded Files
async function fetchUploads() {
try {
+8
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@@ -222,6 +222,14 @@
<button class="btn-icon" id="btn-close-settings" title="Zamknij"><i data-lucide="x"></i></button>
</div>
<div class="modal-body">
<div class="settings-section" style="margin-bottom: 24px; padding-bottom: 24px; border-bottom: 1px solid rgba(255,255,255,0.08);">
<h3><i data-lucide="repeat"></i> Domyślna liczba odtworzeń w kolejce</h3>
<p class="settings-desc">Ustaw domyślną liczbę odtworzeń dla każdego nowo dodawanego utworu do kolejki. Przy każdym odtworzeniu utworu wartość jest pomniejszana o 1, a po spadku do 0 utwór usuwany jest z kolejki.</p>
<div style="display: flex; align-items: center; gap: 12px; margin-top: 12px;">
<input type="number" id="setting-default-plays" class="input-text" min="1" max="999" value="5" style="width: 100px; text-align: center; font-weight: bold; font-size: 1.1rem; padding: 8px 12px;">
<button id="btn-save-default-plays" class="btn btn-primary" style="display: flex; align-items: center; gap: 8px; padding: 8px 16px;"><i data-lucide="save"></i> Zapisz</button>
</div>
</div>
<div class="settings-section">
<h3><i data-lucide="server"></i> Konfiguracja Serwerów Discord (Kanały Logów)</h3>
<p class="settings-desc">Wybierz kanał tekstowy na każdym serwerze Discord, na który bot ma wysyłać powiadomienia o odtwarzanych utworach i zmianach w kolejce.</p>