fix: decrement plays after playback
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6 files changed
+39
-4
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@@ -27,6 +27,17 @@ class MusicPlayerQueueTest(unittest.IsolatedAsyncioTestCase):
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self.assertIs(voice_client.playing, track)
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self.assertEqual(player.state(GUILD).index, 0)
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self.assertEqual(track.plays_left, 5)
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async def test_finish_current_decrements_plays_without_going_below_zero(self):
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player, _ = build_player(default_plays=1)
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track = FakeTrack("a")
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await player.enqueue(GUILD, track)
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player.finish_current(GUILD)
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player.finish_current(GUILD)
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self.assertEqual(track.plays_left, 0)
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async def test_last_play_remains_pointed_to_until_playback_finishes(self):
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player, _ = build_player(default_plays=1)
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@@ -51,7 +62,7 @@ class MusicPlayerQueueTest(unittest.IsolatedAsyncioTestCase):
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await player.play_next(GUILD, advance=True)
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self.assertEqual([track.id for track in state.queue], ["a", "b", "c"])
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self.assertEqual(state.index, 0)
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self.assertEqual(state.current.plays_left, 0)
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self.assertEqual(state.current.plays_left, 1)
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await player.play_next(GUILD, advance=True)
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@@ -162,7 +173,7 @@ class MusicPlayerQueueTest(unittest.IsolatedAsyncioTestCase):
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await player.enqueue(1, first)
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await player.enqueue(2, second)
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self.assertEqual(first.plays_left, 1)
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self.assertEqual(first.plays_left, 2)
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self.assertEqual(second.plays_left, 7)
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async def test_broken_tracks_stop_instead_of_looping_forever(self):
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