fix: tests and linters
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mmacierzanka committed 2026-10-01 13:59:19 +02:00
1 parent 0b1b448766
commit 56e3ddba8a
7 files changed
+122 -131

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+33 -42
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@@ -3,12 +3,11 @@
from __future__ import annotations
import asyncio
import tempfile
import unittest
from unittest.mock import MagicMock
from tests.fakes import FakeTrack, build_player
from zyrarbot.music.loop_mode import LoopMode
from zyrarbot.storage.queue_repository import QueueRepository
GUILD = 1
@@ -293,28 +292,26 @@ class MusicPlayerQueueTest(unittest.IsolatedAsyncioTestCase):
async def test_restore_replaces_active_queue_without_old_callback_interference(self):
player, voice_client = build_player()
with tempfile.TemporaryDirectory() as directory:
player._queues = QueueRepository(directory)
player._queues.save(
GUILD,
[{"id": "restored", "title": "Restored", "plays_left": 3}],
)
player._queues = MagicMock()
player._queues.load.return_value = [
{"id": "restored", "title": "Restored", "plays_left": 3}
]
async def from_url(url, loop=None):
return FakeTrack("restored")
async def from_url(url, loop=None):
return FakeTrack("restored")
player._tracks.from_url = from_url
await player.enqueue(GUILD, FakeTrack("old"))
old_callback = voice_client.after
player._tracks.from_url = from_url
await player.enqueue(GUILD, FakeTrack("old"))
old_callback = voice_client.after
count = await player.restore_queue(GUILD)
count = await player.restore_queue(GUILD)
self.assertEqual(count, 1)
self.assertEqual([track.id for track in player.state(GUILD).queue], ["restored"])
self.assertIs(player.state(GUILD).current, player.state(GUILD).queue[0])
old_callback(None)
await asyncio.sleep(0)
self.assertEqual([track.id for track in player.state(GUILD).queue], ["restored"])
self.assertEqual(count, 1)
self.assertEqual([track.id for track in player.state(GUILD).queue], ["restored"])
self.assertIs(player.state(GUILD).current, player.state(GUILD).queue[0])
old_callback(None)
await asyncio.sleep(0)
self.assertEqual([track.id for track in player.state(GUILD).queue], ["restored"])
async def test_restore_requires_voice_connection(self):
player, _ = build_player()
@@ -324,34 +321,28 @@ class MusicPlayerQueueTest(unittest.IsolatedAsyncioTestCase):
await player.restore_queue(GUILD)
def test_save_queue_does_not_overwrite_with_empty_queue(self):
with tempfile.TemporaryDirectory() as directory:
player, _ = build_player()
player._queues = QueueRepository(directory)
saved = [{"id": "saved", "title": "Saved", "plays_left": 2}]
player._queues.save(GUILD, saved)
player, _ = build_player()
player._queues = MagicMock()
# Kolejka w stanie odtwarzacza jest pusta
player.state(GUILD).queue = []
player.save_queue(GUILD)
# Kolejka w stanie odtwarzacza jest pusta
player.state(GUILD).queue = []
player.save_queue(GUILD)
# Zapisana wcześniej kolejka powinna pozostać nienaruszona
self.assertEqual(player._queues.load(GUILD), saved)
# Zapisana wcześniej kolejka powinna pozostać nienaruszona
player._queues.save.assert_not_called()
def test_save_queue_does_not_save_when_all_plays_consumed(self):
with tempfile.TemporaryDirectory() as directory:
player, _ = build_player()
player._queues = QueueRepository(directory)
saved = [{"id": "saved", "title": "Saved", "plays_left": 2}]
player._queues.save(GUILD, saved)
player, _ = build_player()
player._queues = MagicMock()
# Wszystkie utwory w kolejce mają plays_left = 0
track = FakeTrack("consumed")
track.plays_left = 0
player.state(GUILD).queue = [track]
player.save_queue(GUILD)
# Wszystkie utwory w kolejce mają plays_left = 0
track = FakeTrack("consumed")
track.plays_left = 0
player.state(GUILD).queue = [track]
player.save_queue(GUILD)
# Zapisana wcześniej kolejka powinna pozostać nienaruszona
self.assertEqual(player._queues.load(GUILD), saved)
# Zapisana wcześniej kolejka powinna pozostać nienaruszona
player._queues.save.assert_not_called()
class LoopModeTest(unittest.TestCase):