refactor: remove legacy volume_boost references in favor of generalized player effects API
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@@ -7,7 +7,6 @@ import tempfile
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import unittest
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from tests.fakes import FakeTrack, build_player
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from zyrarbot.music.guild_music_state import VOLUME_BOOST_MULTIPLIER
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from zyrarbot.music.loop_mode import LoopMode
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from zyrarbot.storage.queue_repository import QueueRepository
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@@ -236,36 +235,27 @@ class MusicPlayerQueueTest(unittest.IsolatedAsyncioTestCase):
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self.assertEqual(track.volume, 0.25)
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async def test_volume_boost_multiplies_effective_volume_by_multiplier(self):
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async def test_effects_management_in_player(self):
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player, _ = build_player()
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player.set_volume(GUILD, 0.2)
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player.set_volume_boost(GUILD, True)
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self.assertFalse(player.is_effect_active(GUILD, "distortion"))
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self.assertEqual(player.state(GUILD).volume, 0.2)
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self.assertAlmostEqual(
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player.state(GUILD).effective_volume, 0.2 * VOLUME_BOOST_MULTIPLIER
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)
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track = FakeTrack("boosted")
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await player.enqueue(GUILD, track)
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self.assertAlmostEqual(track.volume, 0.2 * VOLUME_BOOST_MULTIPLIER)
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player.set_volume(GUILD, 1.0)
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self.assertAlmostEqual(
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player.state(GUILD).effective_volume, 1.0 * VOLUME_BOOST_MULTIPLIER
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)
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async def test_toggle_volume_boost(self):
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player, _ = build_player()
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self.assertFalse(player.state(GUILD).volume_boost)
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res = player.toggle_volume_boost(GUILD)
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# Enable effect
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res = player.set_effect(GUILD, "distortion", True)
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self.assertTrue(res)
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self.assertTrue(player.state(GUILD).volume_boost)
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self.assertTrue(player.is_effect_active(GUILD, "distortion"))
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self.assertIn("distortion", player.state(GUILD).active_effects)
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# Toggle effect off
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toggled = player.toggle_effect(GUILD, "distortion")
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self.assertFalse(toggled)
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self.assertFalse(player.is_effect_active(GUILD, "distortion"))
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self.assertNotIn("distortion", player.state(GUILD).active_effects)
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# Multiple simultaneous effects
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player.set_effect(GUILD, "distortion", True)
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player.set_effect(GUILD, "fourth_density", True)
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self.assertEqual(player.state(GUILD).active_effects, {"distortion", "fourth_density"})
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res2 = player.toggle_volume_boost(GUILD)
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self.assertFalse(res2)
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self.assertFalse(player.state(GUILD).volume_boost)
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async def test_default_plays_are_applied_per_guild(self):
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player, _ = build_player()
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