refactor: remove effect badges and clear active effects on player reset

This commit is contained in:
mmacierzanka committed 2026-09-13 15:51:14 +02:00
1 parent a1ae8dbc4a
commit 2513aa2b28
14 files changed
+31 -42

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-1
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@@ -9,7 +9,6 @@ class AudioEffect(ABC):
id: str
name: str
description: str
badge: str
icon: str
@abstractmethod
-1
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@@ -17,7 +17,6 @@ class DistortionEffect(AudioEffect):
id = "distortion"
name = "Przester"
description = "Ekstremalne podbicie głośności (1000%) z przesterem"
badge = "1000%"
icon = "zap"
def __init__(self, multiplier: float = 10.0) -> None:
-1
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@@ -12,7 +12,6 @@ class FourthDensityEffect(AudioEffect):
id = "fourth_density"
name = "Czwarta gęstość"
description = "Pływający ton (sinusoidalna zmiana pitch z okresem ~1 sekundy)"
badge = "~1s PITCH"
icon = "sparkles"
def __init__(
-1
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@@ -11,7 +11,6 @@ class MuffledEffect(AudioEffect):
id = "muffled"
name = "Pod wodą"
description = "Filtr dolnoprzepustowy (dźwięk przytłumiony / zza ściany)"
badge = "LOWPASS"
icon = "waves"
def __init__(self, alpha: float = 0.085) -> None:
-1
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@@ -31,7 +31,6 @@ def get_available_effects_metadata() -> list[dict[str, Any]]:
"id": effect.id,
"name": effect.name,
"description": effect.description,
"badge": effect.badge,
"icon": effect.icon,
}
for effect in create_default_effects()
-1
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@@ -12,7 +12,6 @@ class RobotEffect(AudioEffect):
id = "robot"
name = "Robot"
description = "Metaliczny, robotyczny głos cyborga (ring modulation ~65Hz)"
badge = "CYBORG"
icon = "bot"
def __init__(self, freq_hz: float = 65.0, mix: float = 0.85) -> None:
-1
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@@ -11,7 +11,6 @@ class ToasterEffect(AudioEffect):
id = "toaster"
name = "Dźwięk z tostera"
description = "Memiczny dźwięk z mikrofalówki / kalkulatora (bitcrusher 5-bit, aliasing)"
badge = "8-BIT"
icon = "radio"
def __init__(self, bit_depth: int = 5, downsample: int = 6) -> None:
-1
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@@ -19,7 +19,6 @@ class TremoloEffect(AudioEffect):
id = "tremolo"
name = "Tremolo"
description = "Pulsowanie amplitudy (efekt wibracji głośności)"
badge = "LFO"
icon = "activity"
def __init__(self, freq_hz: float = 4.0, depth: float = 0.6) -> None:
+1
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@@ -32,6 +32,7 @@ class GuildMusicState:
self.queue.clear()
self.current = None
self.index = -1
self.active_effects.clear()
def find(self, track_id: str) -> YTDLSource | None:
+5
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@@ -103,6 +103,7 @@ class MusicPlayer:
self._playback_tokens[guild_id] = self._playback_tokens.get(guild_id, 0) + 1
self._interrupted_playbacks.discard(guild_id)
self.state(guild_id).reset()
self._apply_volume(guild_id)
def has_saved_queue(self, guild_id: int) -> bool:
return bool(self._queues and self._queues.exists(guild_id))
@@ -236,6 +237,10 @@ class MusicPlayer:
def is_effect_active(self, guild_id: int, effect_id: str) -> bool:
return effect_id in self.state(guild_id).active_effects
def clear_effects(self, guild_id: int) -> None:
self.state(guild_id).active_effects.clear()
self._apply_volume(guild_id)
def set_loop_mode(self, guild_id: int, mode: LoopMode) -> None: