# CommandBot **1.0.0** Discord.js framework that helps you build your own Discord bot. Key features - command system - auto-generated help command - command permissions ## Table of contents - [Getting started](#getting-started) + [Installation](#installation) + [Creating bot instance](#creating-bot-instance) - [Bot instance](#bot-instance) - [Commands](#commands) + [All parameters](#all-parameters) + [Command function](#command-function) * [Arguments](#arguments) * [Return](#return) * [Errors](#errors) + [Command examples](#command-examples) * [Simple reply](#simple-reply) * [Example with arguments](#example-with-arguments) - [Events](#events) - [Customization and built-in messages](#customization-and-built-in-messages) + [Help message](#help-message) + [System messages](#system-messages) - [Complete example](#complete-example) ## Getting started ### Installation 1. Install this package using npm ``` npm install commandbot@latest ``` 2. Add the following entry to your *package.json* file ```json "type": "module" ``` 3. Import the package ```javascript import { Bot, Command } from 'commandbot'; ``` ### Creating bot instance ```javascript const bot = new Bot({ name: "Command bot", // Name of your bot prefix: "!", // Prefix used to call commands argumentSeparator: ",", // Used to get arguments from message helpCommand: true, // Enable or disable the *help* command (optional) clientOptions: undefined, // Instance of ClientOptions from Discord.js token: "" // Bot token from Discord Developer Portal (optional, you can pass the token in *start* method) }); ``` Start your bot using ```javascript bot.start(); ``` Optional arguments for this method - **port** - *number* - if specified, the app will create a http server that will be listening on the specified port - **token** - *string* - app token from Discord Developer Portal ## Bot instance The main object of this library has the following properties - **name** - *string* - bot's name specified in the constructor - **client** - *[Client](https://discord.js.org/#/docs/main/stable/class/Client)* - Discord.js client instance - **commands** - *CommandManager* - base of the command system (see [Commands](#commands)) - **config** - *object* - object that stores the login token and *helpMessage* value from the constructor - **messages** - *SystemMessageManager* - object instance containing all configuration parameters for built-in messages (see [Customization and built-in messages](#customization-and-built-in-messages)) - **on** - *object* - object containing function that trigger on specified events (see [Events](#events)) ## Commands > [IMPORTANT] > All commands have to be declared above the *start* method ### All parameters - **name** - *string* - command name (used to trigger the command) - **function** - *Function* - function that will trigger when the commands gets called - **visible** - *boolean* - show command in the *help message* (optional, defaults to *true*) - **description** - *string* - command description shown in the *help message* (optional) - **usage** - *string* - command usage description shown in the *help message* (optional) - **permissions** - *[PermissionResolvable](https://discord.js.org/#/docs/main/stable/typedef/PermissionResolvable)* - permissions needed to run the command (optional) - **aliases** - *string | string[]* - other words that can trigger the command with prefix (optional) - **keywords** - *string | string[]* - other words that can trigger the command without prefix (optional) ### Command function #### Arguments - **m** - *[Message](https://discord.js.org/#/docs/main/stable/class/Message)* - a message object instance containing message content, author and additional informations - **a** - *string[]* - list of arguments passed with the message (splitted with *argumentSeparator*) #### Return If command function returns - *string* - the returned text will be sent as a reply to the command caller - *[MessageEmbed](https://discord.js.org/#/docs/main/stable/class/MessageEmbed)* - the embedded content will be sent as a standalone message #### Errors If your command throws an error, it will get logged to the console and sent to the user in a message with embedded content. **The bot will not crash.** ([Example](https://raw.githubusercontent.com/GRZ4NA/CommandBot/master/assets/error_example.png)) ### Command examples #### Simple reply 1. Create a command ```javascript //CREATE COMMAND const command = new Command({ name: "ping", function: (m, a) => { return 'pong'; } }); //APPEND IT TO THE COMMANDS LIST bot.commands.add(command); ``` or ```javascript bot.commands.add(new Command({ name: "ping", function: (m, a) => { return 'pong'; } })); ``` 2. Call it from Discord text channel (example prefix: "!") ``` !ping Result: @mention, pong ``` #### Example with arguments 1. Create a command ```javascript const command = new Command({ name: "repeat", function: async (m, a) => { if(a[0] && a[1]) { const count = parseInt(a[1]); if(!isNaN(count)) { for(let i = 0; i < count; i++) { await m.channel.send(a[0]); } return `Repeated "${a[0]}" ${count} times`; } else { throw new Error('Number of messages is incorrect'); } } } }); bot.commands.add(command); ``` or ```javascript bot.commands.add(new Command({ name: "repeat", function: async (m, a) => { if(a[0] && a[1]) { const count = parseInt(a[1]); if(!isNaN(count)) { for(let i = 0; i < count; i++) { await m.channel.send(a[0]); } return `Repeated "${a[0]}" ${count} times`; } else { throw new Error('Number of messages is incorrect'); } } } })); ``` 2. Call it from Discord text channel (example prefix: "!", example separator: "," [default]) ``` !repeat test, 5 Result: test test test test test @caller, Repeated "test" 5 times ``` ## Events There are 2 events defined in the *on* property - **message** - *Function* - a function that will trigger for every message sent in any text channel (a [Message](https://discord.js.org/#/docs/main/stable/class/Message) object is passed to the first argument) - **command** - *Function* - a function that will trigger for every message that gets recognized as a command (a [Message](https://discord.js.org/#/docs/main/stable/class/Message) object is passed to the first argument and a CommandMessageStructure object to the second argument) > [IMPORTANT] > Do not use client.on('message') event handler! This handler is a core part of the command system. ## Customization and built-in messages All configuration parameters for messages are stored in *messages* property (example: bot.messages) ### Help message Configuration parameters are stored in *messages.help* property - **title** - *string* - title of help message - **bottomText** - *string* - text shown below the title - **color** - *[ColorResolvable](https://discord.js.org/#/docs/main/stable/typedef/ColorResolvable)* - color of the embedded content - **description** - *string* - command description (equivalent of the *description* property in *Command* object) - **usage** - *string* - equivalent of the *usage* property in *Command* object (You can pass a command name, alias or keyword with the *help* command to get detailed information about the specified command) ### System messages All options are stored in *messages.system* property There are 3 types of system messages - Error message (**ERROR**) - Command not found message (**NOT_FOUND**) - Insufficient permissions message (**PERMISSION**) Each message can be customized using these properties - **title** - *string* - title of the message - **bottomText** - *string* - text shown below the title - **accentColor** - *[ColorResolvable](https://discord.js.org/#/docs/main/stable/typedef/ColorResolvable)* - color of the embedded content - **showTimestamp** - *boolean* - show time and date at the bottom of the embedded content - **footer** - *string* - footer of the embedded content ## Complete example ```javascript import { Bot, Command } from 'commandbot'; const bot = new Bot({ name: "CommandBot", prefix: "!" }); bot.messages.help.accentColor = '#ff0000'; bot.messages.system.NOT_FOUND.accentColor = "BLUE"; //Command triggers: !ping, !pong, pingpong bot.commands.add(new Command({ name: 'ping', aliases: 'pong', keywords: 'pingpong', function: (m, a) => { return 'Bot ping: ' + bot.client.ws.ping + 'ms'; } })); bot.commands.add(new Command({ name: "repeat", function: async (m, a) => { if(a[0] && a[1]) { const count = parseInt(a[1]); if(!isNaN(count)) { for(let i = 0; i < count; i++) { await m.channel.send(a[0]); } return `Repeated "${a[0]}" ${count} times`; } else { throw new Error('Number of messages is incorrect'); } } } })); bot.start(3000, 'TOKEN'); ```