# CommandBot A Discord.js based framework that makes creating Discord bots easy and fast. # Table of contents - [Instalation](#installation) - [System requirements](#system-requirements) - [Creating a project](#creating-a-project) - [Registering Discord app](#registering-discord-app) - [Creating application](#creating-application) - [Commands](#commands) - [Creating and registering a command](#creating-and-registering-a-command) - [Command function](#command-function) - [Arguments](#arguments) - [Return value](#return-value) - [Errors](#errors) - [Parameters](#parameters) - [Types](#types) - [Defining](#defining) - [Reading input value](#reading-input-value) # Installation ## System requirements - _Node.js_ 16.6.0 or newer - _npm_ or _yarn_ package manager ## Creating a project ### Registering Discord app 1. Visit [Discord Developer Portal](https://discord.com/developers/) and create an app 2. Navigate to the _Bot_ section and register a bot 3. Navigate to _OAuth 2_ section, select _bot_ and _application.commands_ scopes and check bot permissions 4. Copy the link and add your bot to the servers ### Creating application 1. Create empty directory 2. Run `npm init -y` or `yarn init -y` 3. Add the CommandBot package ```javascript // npm npm install commandbot@latest // yarn yarn add commandbot@latest ``` 4. Create _index.js_ file 5. Import the CommandBot package ```javascript // CommonJS const { Bot, Command } = require("commandbot"); // ES Modules (to use ESM add "type": "module" to your package.json file) import { Bot, Command } from "commandbot"; ``` 6. Initialize the bot instance ```javascript const bot = new Bot({ name: "YOUR_BOT_NAME", prefix: "BOT_PREFIX", parameterSeparator: ",", clientOptions: { intents: [..."DISCORD_API_INTENTS"], }, token: "DISCORD_BOT_TOKEN", applicationId: "APPLICATION_ID", }); ``` Properties (\* - required): - **name\*** - _string_ - bot name - **prefix** - _string_ - bot prefix to use with text commands (if undefined, only slash commands will be available) - **parameterSeparator** - _string_ - used to separate parameters from messages (default: ',') - **clientOptions** - _[ClientOptions](https://discord.js.org/#/docs/main/stable/typedef/ClientOptions)_ - Discord.js client options - **token\*** - _string_ - Discord bot token - **applicationId\*** - _string_ - Discord application ID 7. Create and add commands to the _Bot_ instance (see [Commands](#commands)) 8. Start your bot ```javascript bot.start( port, // If passed, the application will create a HTTP server true // If true or undefined, the app will register all slash commands in the Discord API ); ``` # Commands ## Creating and registering a command To create a command, initialize a _Command_ object Example: ```javascript const cmdGreet = new Command({ name: "greet", parameters: [ { name: "name", description: "Name that will be greeted", optional: true, type: "string", }, ], aliases: ["hello"], description: "Welcomes someone", usage: "[name]", permissionCheck: "ALL", permissions: ["SEND_MESSAGES"], guilds: undefined, visible: true, slash: true, announceSuccess: true, function: function(p. m) { if(p('name')) { return `Hello, ${p('name')}!` } else { return 'Hello!' } } }); // Register bot.commands.add(cmdGreet) ``` Properties (\* - required): - **name\*** - _string_ - command name - **parameters** - _ParameterSchema[]_ - array of parameters (see [Parameters](#parameters)) - **aliases** - _string | string[]_ - array of alternative strings that can call this command (not available for slash commands) - **description** - _string_ - command description - **usage** - _string_ - command usage visible in the help message (if not defined, usage string will be automatically generated based on defined parameters) - **permissionCheck** - _"ALL" | "ANY"_ - whether to check if caller has all defined permission or at least one of them - **permissions** - _[PermissionResolvable](https://discord.js.org/#/docs/main/stable/typedef/PermissionResolvable) | (m?: [Message](https://discord.js.org/#/docs/main/stable/class/Message) | [CommandInteraction](https://discord.js.org/#/docs/main/stable/class/CommandInteraction)) => boolean_ - permissions required to run this command - **guilds** - _string[]_ - array of servers IDs in which this command will be available (if slash command) - **visible** - _boolean_ - whether this command is visible in the help message - **slash** - _boolean_ - whether this command should be registered as a slash command - **announceSuccess** - _boolean_ - whether a command reply should be sent automatically if no other response is defined or the reply should be deleted - **function\*** - _(p: function, m?: [Message](https://discord.js.org/#/docs/main/stable/class/Message) | [CommandInteraction](https://discord.js.org/#/docs/main/stable/class/CommandInteraction)) => void | [MessageEmbed]() | string | [ReplyMessageOptions](https://discord.js.org/#/docs/main/stable/typedef/ReplyMessageOptions)_ - function that will be executed on call Register your command in bot client using: ```javascript bot.commands.add(cmd); ``` where (\* - required): - **cmd** - _Command_ ## Command function ### Arguments - **p** - _function_ - call this function with parameter name to fetch parameter value - **m?** - _[Message](https://discord.js.org/#/docs/main/stable/class/Message) | [CommandInteraction](https://discord.js.org/#/docs/main/stable/class/CommandInteraction)_ - interaction object ### Return value If function returns (also after resolving a _Promise_): - **void** - If _announceSuccess_ property is _true_, bot will automatically send a SUCCESS message (see [Messages](#messages)). If command has been called using slash commands and _announceSuccess_ property is set to _false_, reply will be automatically deleted - **string** - this string will be sent in a reply - **[MessageEmbed](https://discord.js.org/#/docs/main/stable/class/MessageEmbed)** - embedded content will be sent in a reply - **[ReplyMessageOptions](https://discord.js.org/#/docs/main/stable/typedef/ReplyMessageOptions)** - these options will get used to send a reply It is possible to manually send replies directly from the command function using the **m** argument. If you are using slash commands don't forget to use the _[editReply](https://discord.js.org/#/docs/main/stable/class/CommandInteraction?scrollTo=editReply)_ method instead of the _reply_ method since a **reply is already deferred** when a command function is being called (read more [here](https://discord.com/developers/docs/interactions/receiving-and-responding)) If you try to create a new reply, you app will throw an error that will result a crash. If you manually reply to a slash command interaction and return _void_ from the command function, a SUCCESS message will not be sent or reply will not get deleted (if you want to disable SUCCESS messages on prefix interactions set _announceSuccess_ property to _false_). ### Errors If a command function will throw an error, it will automatically get caught and your bot will send an ERROR message (see [Messages](#messages)). The app **will not** crash. ## Parameters ### Types - **string** - text value - **boolean** - True or False - **number** - number (double) value - **user** - _ObjectID_ object with ID value (shown as selection menu in Discord) - **role** - _ObjectID_ object with ID value (shown as selection menu in Discord) - **channel** - _ObjectID_ object with ID value (shown as selection menu in Discord) - **mentionable** - _ObjectID_ object with ID value (shown as selection menu in Discord) To get an entity ID from _ObjectID_ use the _value_ property. You can also call _toObject_ method to retrieve full entity object from Discord API ```javascript ObjectID.toObject(g, "TYPE"); ``` where (\* - required): - **g\*** - _Guild_ - Guild object to fetch from - **"TYPE"\*** - _"user' | "role" | "channel"_ - defines the entity type ### Defining Example: ```javascript { name: "user", description: "User to mention", optional: false, type: "user" } ``` Properties (\* - required): - **name\*** - _string_ - parameter name - **description** - _string_ - parameter description - **optional\*** - _boolean_ - whether this parameter is optional - **type\*** - _"string" | "boolean" | "number" | "user" | "role" | "channel" | "mentionable"_ - parameter type - **choices** - _string[]_ - parameter value choices (to use this, set type to "string") ### Reading input value To read parameter values use a function that is passed in the first argument of a call function (defined in _function_ parameter in _Command_ object) ```javascript p(query, returnType); ``` where (\* - required): - **query\*** - _string_ - parameter name - **returnType** - _"value" | "object"_ - whether to return only parameter value or a full object ```javascript function: (p, m) => { const userObj = p('user') if(userObj) { const user = user.toObject(m.guild, "user"); if(user) { return `Hello, ${user.toString()}` } else { throw new Error('User not found') } } } ``` Coming soon...