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2.0.0-beta3 - change console messages appearance + fixed ERROR event bug
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@@ -1,6 +1,6 @@
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# CommandBot
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**2.0.0-beta2**
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**2.0.0-beta3**
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> [IMPORTANT]
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> Upgrading to this version from 1.1.3 may require additional changes in your code since 2.0.0 is not fully backwards compatible
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@@ -229,10 +229,10 @@ test
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Events are emitted using built-in event emitter **(since version 2.0.0)**. You can handle them using _on_ property
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- **ready** - emitted when the client successfully connect to Discord API
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- **message** - emitted for every message sent in any text channel (a [Message](https://discord.js.org/#/docs/main/stable/class/Message) object is passed to the first argument)
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- **command** - emitted for every message that gets recognized as a command (a [Message](https://discord.js.org/#/docs/main/stable/class/Message) object is passed to the first argument and a CommandMessageStructure object to the second argument)
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- **error** - emitted on permission and command errors (an error object is passed to the first argument)
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- **READY** - emitted when the client successfully connect to Discord API
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- **MESSAGE** - emitted for every message sent in any text channel (a [Message](https://discord.js.org/#/docs/main/stable/class/Message) object is passed to the first argument)
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- **COMMAND** - emitted for every message that gets recognized as a command (a [Message](https://discord.js.org/#/docs/main/stable/class/Message) object is passed to the first argument and a CommandMessageStructure object to the second argument)
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- **ERROR** - emitted on permission and command errors (an error object is passed to the first argument)
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> [IMPORTANT]
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> Do not use client.on('message') and client.on('ready') event handler! This handler is a core part of the command system.
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